#292: Wonderland's War and Improving Upon Perfection

Everyone knows that we talk about Tony taking long turns but today we got actual data! After we pick on T for his slow play, we jump into the games we've been playing including Tony's BGA games, Glass Road, Terrorscape, Bloodstones, and our great friend Dan King the Game Boy Geek joins us to talk about Aqua Biodiversity in the Oceans. Then Tony and Don give a feature review of Wonderland's War. Tony T gives us one of the single greatest news segments ever delivered in the history of board game media. And finally, Don leads a conversation about perfect games, if they're perfect and improving upon perfection.

Please Support our great friend and Cabalist Dan King The Game Boy Geek on Kickstarter now!

Timecodes

  • Wonderland's War Review 01:07:33

  • News with Tony T 01:47:36

  • Improving Upon Perfection 02:55:44

Opening Banter and Reviews

Feature Review: Wonderland’s War

The Looking Glass has shattered, madness is being drained from the inhabitants, and war has come to Wonderland. Alice, Mad Hatter, Red Queen, Jabberwock, and Cheshire Cat must gather all that they can while playing nice at the Hatter's Tea Party before going to battle! In Wonderland's War, 2-5 players take the role as a faction leader who has been invited to the Hatter's tea party. Drink tea and eat cake as you move around the table drafting cards to gather your forces, build your towers, upgrade your leader, and recruit Wonderlandians to your cause — but one must be careful as shards of the Looking Glass are spread throughout Wonderland. Once all the plates are empty, the Tea Party is over and war begins. Use the forces you gathered to battle your enemies in familiar locations, but make sure not to draw your Madness chips or your supporters will abandon your cause and you will be out of the fight. Can you muster enough strength to win the battle, or will you just try to complete Quests instead by meeting the right conditions such as gaining region bonuses and set collection throughout the game? After all the battles have been fought, a truce is called and everyone meets back at the tea party to plot their moves for the next fight. After three rounds, the faction with the most points will be crowned as the new leader of Wonderland!

Designed by Tim Eisner, Ben Eisner, and Ian Moss

Published by Druid City Games

BoardGameGeek.com Entry

Gaming News by Tony T

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#72: Our Favorite Characters and Character Idiocracies

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Express 92: Designer Spotlight Martin Wallace