#290: Witchcraft and The 10 Worst Games of All Time

Well alright Cabalists, you know it's time for another wild and crazy episode of The Secret Cabal Gaming Podcast. Today we pick on Tony T for mispronouncing everything before diving into all the great games we've been playing including Clash of Cultures Monumental Edition, Dune War for Arrakis, Frostpunk, Obsession, Go, and Arkham Horror The Road to Innsmouth followed by a feature review of Witchcraft by our great friends David Thompson, Trevor Benjamin, and Roger Tankersley. Then after Tony T gives you history's greatest tabletop gaming news segment, the gang discusses the 10 worst games rated on Board Game Geek. Is it a fair ranking? We'll find out.

Timecodes

  • Witchcraft Review 01:04:37

  • News with Tony T 01:35:52

  • The 10 Worst Games of All Time 02:38:53

Opening Banter and Reviews

Feature Review: Witchcraft!

A midnight bell tolls on the streets of Wildegrens as the villagers shutter their windows against the darkness. Something moves through the night–in the forest, through the fields, across the old battlefield. The isolated village is in danger. Crops are failing, animals are dying, and villagers are disappearing. Townsfolk are scared. Some of the women are fighting back, but the villagers suspect that these women may be dealing with the devil himself. From behind the old school a shadow crosses to the town well. A feeble light reveals two witches who nod to one another, shutter the lantern, and make their way towards the dark woods. Witchcraft! is a fast-playing, card-driven solitaire game where you lead a coven of witches in a fantasy world where magic is real–and so are the monsters. Building on the hidden / revealed mechanism of Resist! you will decide when to use magic to defeat the challenges you face–revealing yourself to your fellow villagers and being imprisoned for witchcraft. As you complete missions and defeat enemies you will try to prove to the villagers that magic is not evil, and convince a jury that you are protecting the village. Three jurors will decide your fate and their conviction is strong. Can you persuade them? Or will evil overcome you and the village? At the beginning of the game you assemble a coven of witches from families of women represented by a deck of cards. Selecting multiple witches from a family makes that family more powerful. Each family is focused on different tasks in the game–revealing challenges, increasing attack power, uncovering the conviction of the jurors, or capturing familiars to help you in your fight. The fight is real and each of the eight jurors face a different villain. Is it the Headless Horseman, Baba Yaga, the Scarecrow, or some other fiend? On setup you choose three jurors, their missions, and their unique challenges–providing 56 possible combinations with great variety in the types of challenges and monsters you will face. If you fail two missions or lose five villagers, you lose the game. Even if you defeat the missions you still face the trial, and you are only sure of your fate when you reveal the conviction of the jurors and see if you have done enough to persuade them.

Designed by David Thompson, Roger Tankersley, and Trevor Benjamin

Published by Salt & Pepper Games

BoardGameGeek.com Entry

Gaming News by Tony T

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The Secret Cabal is so pleased to be sponsored by the great Restoration Games! The name says it all, Restoration Games is dedicated to bring back to market games that all of us loved from decades past. The games we grew up with and have been missing from the world. Justin and Rob believe that "Every Game Deserves Another Turn"! Please take some time to check out their website at RestorationGames.com.

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#71: Goofing Off vs Getting Serious and Game Master Preparation

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Battletome Vol 10: AC's Two Year Project and The Horus Heresy