282: Village Big Box and a Short Topic Extravaganza

Hey now and greetings, esteemed members of the Cabal community! Today the gang gets into some great gaming discussion including Dune Imperium Rise of Ix, Dune Imperium Immortality, Ra: Deluxe Edition, Disney Animated, Dawn of Ulos, Archeos Society and a feature review of the Village Big Box designed by Inka and Markus Brand. Tony T, as always, gives us the best tabletop gaming news roundup in the entirety of the gaming community. And finally, the gang takes questions from the listeners with topics including their recommended TV series, how complexity affects enjoyment, and games styles and mechanisms the Founders are tired of.

Timecodes

  • Village Review 00:48:34

  • News with Tony T 01:24:16

  • Short Topic Extravaganza 02:31:02

Opening Banter and Reviews

Feature Review: Village Big Box

Life in the village is hard, but life here also allows the inhabitants to grow and prosper as they please. One villager might want to become a friar. Another might feel ambitious and strive for a career in public office. A third one might want to seek their luck in distant lands. In Village, each player takes the reins of a family and attempts to help them find fame and glory in many different ways. There is one thing you must not forget, however: Time will not stop for anyone, and given enough time people will vanish. Those who find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory. In more detail, each turn you take a cube from an area on the game board, then take the action of that area. The board has zones with specific attributes, a market, a travel zone, a crafting zone, a church, and a council house, and each zone is seeded with cubes of four colors as well as black cubes that serve as curses. Many of these areas offer multiple actions, so if for example you take a cube from the crafting area, you can get an ox, a horse, a cart, a plow, or a scroll, or you can convert wheat to gold. Some areas offer short-term scoring, others offer long-term scoring, and still others offer only endgame scoring. The round ends when no cubes remain at any location. The game ends when either the village chronicle or the anonymous graveyard is full.

Designed by Inka and Markus Brand

Published by eggertspiele

BoardGameGeek.com Entry

Gaming News by Tony T

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Founder's Froth

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