#268: Dead of Winter and Exploring Psychology in Board Games

Hey Now Cabalists! The gang is back to and because they're obsessed, they talk about the Pennsylvania bigfoot and Don's belief in the ancient aliens. Then they dive into the games they've been playing including Karmaka, Search for Planet X, Rolling Realms and Inscyption on Steam. Then The Founders welcome their great friend Dan King The Game Boy Geek to share some game recommendations including East India Companies and Score Card. And then the boys dive into a very special feature review, Dead of Winter from Isaac Vega and Jon Gilmour. Tony T, as always, gives the listeners a taste of what’s going on out there in the tabletop gaming news world. And finally, the gang hosts a discussion about exploiting the psychology of the other players in board gaming.

Timecodes

  • Dan King Recommendations 39:59

  • Dead of Winter Review 00:56:52

  • News with Tony T 01:25:39

  • Exploring Psychology in Board Games 02:09:28

Opening Banter and Reviews

Feature Review: Dead of Winter: A Crossroads Game

"Crossroads" is a game series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game, the first title in this series, puts 2-5 players in a small, weakened colony of survivors in a world in which most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors, with dozens of different characters in the game. Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for their own interests! Dead of Winter is an experience that can be accomplished only through the medium of tabletop games, a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up. Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also includes a fully co-operative variant in which all players work toward the group objective with no personal goals.

Designed by Jonathan Gilmour and Isaac Vega

Published by Plaid Hat Games

BoardGameGeek.com Entry

Gaming News by Tony T

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#60: Taking a Break from RPGing and Homebrew vs Official Settings

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Express 82: Board Game Geek