In episode 29, the Halloween special the founders review the Fantasy Flight published board game, Fury of Dracula. Tony T brings you all the gaming news while the rest of the gang gives their thoughts. For the discussion segments, the founders tackle Horror themed Board Games and then ask the question, is it Dungeon Master Cheating or making the game better?

Episode Timeline

  • Fury of Dracula Walkthrough: 00:34
  • Fury of Dracula Review: 00:43
  • A Look Back at 7 Wonders: 01:03
  • Gaming News with Tony Topper: 01:08
  • Horror Themed Board Games: 01:21
  • Dungeon Master Cheating: 01:49 

Opening Banter Topics:

Fury of Dracula Walkthrough And Review:

In this game of Gothic adventure, one player takes the role of Dracula while up to four others attempt to stop him by controlling Vampire hunters from the famous Bram Stoker novel. Dracula has returned, and is determined to control all of Europe by creating an undead empire of Vampires. Dracula uses a deck of location cards to secretly travel through Europe, leaving a trail of encounters and events for the hunters that chase him. Meanwhile, the hunters attempt to track and destroy Dracula using the limited information available to them - a task easier said than done when their prey has the power to change forms into a wolf or bat, and can even melt away into the mist when confronted. To save Europe and rid the world of Dracula's foul plague, the hunters must destroy Dracula before he earns enough victory points to win the game... will they have enough wit and bravery to defeat the dark count?

A Look Back at 7 Wonders:

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends

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