Episode 62: Euphoria, Spotlight Cthulhu Mythos and Meet the GM: Jamie.

The gang is back in front of the mics and ready to give you a review of Euphoria: Build a Better Dystopia and to look back at Suburbia. Then Tony rounds up the hot news and lays it out there for you while the rest of the guys give their two cents. Then we take a look at a hot phenomenon known as The Cthulhu Mythos. The show ends with another round of Meet The GM, Jamie edition.

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Opening Banter

Euphoria: Build a Better Dystopia Review

In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you.

Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them.

Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

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Game Salute
Area 1851. You are one of the area’s top five Tinkerers and you’re looking to prove your grit to the citizens of this Wild West town. Each turn players will have to deal with and negotiate random events in the area, then continue the turn under those circumstances, by drawing Tinker cards to fill their hand up to five cards, then rolling dice to determine their resources for that turn. Players then spend those resources to build new Gadgets or augment their existing Gadgets with Modifications. These Gadgets and Modifications can then be Delivered to the townsfolk for Reputation. In addition players can choose to scrap cards from their hand, and pull them out of circulation.

Stronghold Games
Stronghold Games is proud to announce a major 2014 hobby board game release, Kanban: Automotive Revolution, an interactive resource management and economic strategy game, showcasing the automobile manufacturing process that introduced revolutionary efficiencies during the 1970s and is still in practice today. In Kanban: Automotive Revolution, players represent ambitious workers in an automobile manufacturing facility. You will work to impress the company’s management team, including the factory manager, CEO and board of directors via execution of an efficient manufacturing process. Managing of logistics and supplies, designing innovative technology enhancements, and exercising good judgement in the projects undertaken are crucial to your success and promotion within the company. KanBan is a game with multiple paths to victory that will reward strategic planning and timely execution. Check out StrongholdGames.com
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