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Episode 216: Marvel United, Tzolk’in The Mayan Calendar and a Short Topic Extravaganza

Oh yeah! The Founders are back with another jam-packed episode of The Secret Cabal featuring: Fort, Bios Genesis, Titanic, Just One, Mercado de Lisboa, The Search for Planet X, Living Planet and Root Digital. Then Don and Jamie take a deeper dive into Marvel United from CMON and look back at Tzolk'in The Mayan Calendar from CGE. After Tony T pins the wild meter to the red with his wonderful news segment, we jump into a Short Topic Extravaganza including board game bloat, the best games with the worst components and board games for miniatures gamers.

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Timecodes

  • Marvel United Overview 01:07:23
  • Marvel United Review 01:10:24
  • Lookback of Tzolk'in The Mayan Calendar 01:27:27
  • News with Tony T 01:30:23
  • Short Topic Extravaganza 02:29:04

Opening Banter and Reviews

Feature Review: Marvel United

In "Marvel United" you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan, with cards that trigger different effects, and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks, that not only offer different actions and superpowers to use, but also combine with the actions of other Heroes to do the impossible. Build your storyline, unite your powers, save the day!

Designed by Andrea Chiarvesio and Eric M. Lang

Published by CMON

BoardGameGeek.com Entry

Lookback Review: Tzolk'in: The Mayan Calendar

Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots. During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up. The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...

Designed by Simone Luciani and Daniele Tascini

Published by CEG

BoardGameGeek.com Entry

Gaming News by Tony T

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