Episode 191: Tzolkin The Mayan Calendar and A Short Topic Extravaganza

In episode 191 we start out by hearing about Chris' business trip to Atlantic City and talk about a bunch of games we've been playing. Then we jump right into an overview and feature review of Tzolkin The Mayan Calendar by Simone Luciani and Daniele Tascini and published by Czech Games Edition. Then Tony T pins the wild meter in the red with his tabletop gaming news segment. And finally, we give you another Short Topic Extravaganza including discussion about if point salads are a bad thing, what we wanted to do when we grew up and end on what games make us the most competitive.

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  • Tzolkin The Mayan Calendar Overview 01:25:54
  • Tzolkin The Mayan Calendar Review 01:29:48
  • News with Tony T 02:02:50
  • Short Topic Extravaganza 02:35:26

Opening Banter and Reviews

Games of Yesteryear

Feature Review: Tzolkin: The Mayan Calendar

Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots. During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up. The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...

Designed by Simone Luciani and Daniele Tascini

Published by Czech Games Edition

BoardGameGeek.com Entry

Gaming News by Tony T

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