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Episode 183: Space Gate Odyssey, Lords of Helas and a Short Topic Extravaganza

In episode 183 the Founders start out by announcing the dates of the Origins and Gen Con meetups, Chris talks about his trip to Michigan and a wardrobe mishap and then we chat about a bunch of the games they've been playing. Then the gang jumps into an overview and review of Space Gate Odyssey from Ludonaute and a look back at Lords of Helas from Awaken Realms with the Cabalists thoughts thrown in. Then Tony T joins the party to give us the best damn tabletop gaming new segment of all time while the rest of the founders chatter in the background. Then finally Steve, Chris and Jamie host a Short Topic Extravaganza featuring games still in shrink, our favorite dragons, gaming with our wives and the music and bands we love and the history of Steve and Jamie's punk rock band, Slow Andy. Then after the episode ends, Jamie gives us a bonus segment playing some Slow Andy tunes with a little talk up between each.

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Timecodes

  • Space Gate Odyssey Overview 01:05:44
  • Space Gate Odyssey Review 01:10:43
  • Lords of Helas Look Back 01:30:05
  • News with Tony T 01:39:08
  • Short Topic Extravaganza 02:21:45
  • The Music of Slow Andy 02:56:35

2019 Summer Convention Meetup Dates

  • Origins Game Fair: Friday June 14th, 7pm. Location TBA
  • Gen Con: Saturday August 3rd, 7pm. Location TBA

Opening Banter and Reviews

Games of Yesteryear

Digital Games

Feature Review: Space Gate Odyssey

The future of humanity awaits you in Space Gate Odyssey. A system of viable exoplanets has been recently discovered and the Confederations are flocking into space to colonize it. In this 2 to 4-player development and flow-management board game, you play the leader of one of these Confederations and play your influence in the Odyssey command station to send as many of your settlers as you can on these exoplanets. After decades of research and technological development, humanity is preparing to leave the Earth to colonize this discovered system. To get there, only one possible means of transport exists: space gates. For reasons related to physics and other quantum aspects, these gates can be built only in space. The Confederations have therefore embarked on the construction of their own station in orbit, equipped with space gates. At the beginning of the colonizing era, these portals make it possible to go on one of the first three discovered planets. As soon as an entire contingent of settlers has joined the gate of a space station, it is teleported to the corresponding exoplanet. The landing conditions vary according to the planets and the choice of colonized spots quickly becomes strategic. As soon as one of the three exoplanets is fully colonized, each Confederation gains influence according to its placement, then access to one of the two later discovered exoplanets becomes possible. At the end of the colonization of the five exoplanets, the stations are teleported to the Hawking planet and the influence of each Confederation is assessed. The leader of the most influential Confederation will be promoted to the rank of Governor of this new system. One of the biggest challenges in Space Gate Odyssey is your ability to quickly develop and intelligently arrange your space station. The better you optimize the flow of your settlers to your station, then to the exoplanets, the more of them you can send to the favorable spots and thus gain influence. The choice of the modules, their arrangement, and the distance between the airlocks and the gates are therefore essential elements — especially since, at the end of the game, the domains of the modules you used to build your station will bring you additional influence points if they are in line with the position of the domains on the Hawking planet Predominance. Finally, you must be careful not to leave too many open corridors on the space void as this represents a real danger for your settlers and could therefore damage your reputation. Your most amazing quest starts with Space Gate Odyssey. Will you be able to take over your opponents in order to take control of the new system, or will you stay at the dock?

Designed by Cédric Lefebvre

Published by Ludonaute

BoardGameGeek.com Entry

Lookback Review: Lords of Hellas

Enter the Dark Ages of Greece, ruled by mighty Gods wielding advanced technology. Control asymmetric heroes and choose your path to victory, either by strategic control or adventure style monster hunting and quests. Build majestic multi-part monuments of Gods on the board and unlock their mighty powers that will help you win and survive the raids of monsters, who travel through land and rain havoc. In Lords of Hellas, you control an asymmetric hero, developed by increasing his 3 basic statistics and gathering artifacts. The main statistics are: Leadership that will help you to move your armies, Strength that will empower you to successfully hunt for monsters, Speed that will make your hero move faster. Through the game you can choose from various actions and influence the game thanks to the mighty monuments of base Gods: Zeus, Athena, and Hermes. You need to strategically move your armies and hero as well as manage your actions in order to win. Players can win in various ways: by controlling area, temples, or slaying monsters that are wandering through the map and interfere in various ways. Once any victory condition is met, the game ends (there is no point system).

Designed by Adam Kwapiński

Published by Awaken Realms

BoardGameGeek.com Entry

Gaming News by Tony T

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