Episode 176: Dinogenics, Merlin and a Short Topic Extravaganza

Today the founders go bananas with a feature review of the newest dinosaur park management game, Dinogenics from Ninth Haven Games and designed by Richard Keene. Then the gang takes a look back at Stefan Feld's Merlin on year later. Since Tony T is traveling this week, Steve fills in as the news host giving a rundown of all the happenings around the tabletop gaming world. Then finally the founders host another Short Topic Extravaganza including games we used to love but don't want to play, pirate themed games, asymmetry in games and what characters we would be in games.

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  • Dinogenics Overview 01:04:52
  • Dinogenics Review 01:09:46
  • Merlin Look Back 01:32:50
  • News with Steve S 01:39:15
  • Short Topic Extravaganza 02:23:05

Opening Banter and Reviews

Feature Review: Dinogenics

DinoGenics is a competitive game for two to five players, in which each player attempts to build and run their own successful dinosaur park. Each player is the head of their own corporation with access to their own private island resort. Each season, players assign agents to the mainland to compete over DNA and other limited resources. Once collected, players can build fences, various park facilities and populate their parks with dinosaurs. Parks with the most prestigious dinosaurs will attract the most visitors. But beware; if dinosaurs are neglected or improperly penned, they will attempt to escape and spread havoc through the entire park. Use all the tools at your disposal; DNA splice mutant dinosaurs, exploit the Black Market or just try to run an honest park, the choices are yours. Do you have what it takes to lead your corporation to victory?

Designed by Richard Keene

Published by Ninth Haven Games

BoardGameGeek.com Entry

Lookback Review: Merlin

King Arthur is searching for a worthy heir. Together with Merlin, he tries to find the best candidate among the Knights of the Round Table. In Merlin, players move their knights or Merlin with the help of dice around the action ring to get the most desired actions. While the knights are only moved by the corresponding player, Merlin can be moved by all players, which makes integrating Merlin in one's plan a tricky endeavor. There are multiple ways to score victory points such as defeating barbarians, building manors in the surrounding area and increasing one's influence in the six counties. Additionally, players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur.

Designed by Stefan Feld and Michael Rieneck

Published by Queen Games

BoardGameGeek.com Entry

Gaming News by Steve S

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