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Episode 172: Arkham Horror 3rd Edition, Betrayal at Baldur’s Gate and The Founder’s Guide to Knowing How To Act Right

Chris and Jamie are back from BGGcon and have played a ton of great games they want to tell you about. Then the gang gives an overview and review of Arkham Horror 3rd Edition from Fantasy Flight Games and look back at Betrayal at Baldur's Gate one year later. Tony T throws the best damn news segment ever at your while the rest of the Founders quack in the background. And finally, the guys present the Founder's Guide to Knowing How To Act Right in which they talk about what kind of opponents they like to play against and some stuff that makes them crazy. TIMECODES: Arkham Horror Overview 00:50:22, Arkham Horror Review: 00:57:10, Betrayal at Baldur's Gate: 01:28:15, Founders Update: 01:35:25, The News with Tony T: 01:37:50, The Founder's Guide to Knowing How To Act Right: 02:31:10

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Opening Banter and Reviews

Feature Review: Arkham Horror 3rd Edition

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion. Only a handful of investigators stand against the Arkham Horror. Will they prevail? Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.

Designed by Richard Launius, Nikki Valens and Kevin Wilson

Published by Fantasy Flight Games

BoardGameGeek.com Entry

Lookback Review: Betrayal at Baldur's Gate

The shadow of Bhaal has come over Baldur's Gate, summoning monsters and other horrors from the darkness! As you build and explore the iconic city's dark alleys and deadly catacombs, you must work with your fellow adventurers to survive the terrors ahead. That is, until some horrific evil turns one — or possibly more — of you against each other. Was it a mind flayer's psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You have no choice but to keep your enemies close! Based on the award-winning Betrayal at House on the Hill board game, in Betrayal at Baldur's Gate you'll return to Baldur's Gate again and again thanks to the fifty included scenarios only to discover it's never the same game twice. Can you and your party survive the madness, or will you succumb to the mayhem and split (or slaughter!) the party?

Designed by Chris Dupuis and Mike Mearls

Published by Avalon Hill Games

BoardGameGeek.com Entry

Gaming News by Tony T

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