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Episode 167: War Chest, Massive Darkness and A Short Topic Extravaganza

Tony was visiting home for a week and we got to have a big game day in which we played tons of games and Chris and Tony get into a tussle over explaining rules. Then Tony, Steve and Jamie give an overview and review of War Chest from AEG and Look back at Massive Darkness from CMON one year later. Then Tony T gives us the rundown of all the hot gaming news from around the industry. Then we wrap up with a short topic extravaganza in which we further discuss Unique Games and hear two sides of the argument, how we feel about overproduction and where we buy our games.

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Opening Banter and Reviews

Games of Yesteryear

Feature Review: War Chest

War Chest is an all-new bag-building war game! At the start of the game, raise your banner call (drafting) several various units into your army, which you then use to capture key points on the board. To succeed in War Chest, you must successfully manage not only your armies on the battlefield, but those that are waiting to be deployed. Each round you draw three unit coins from your bag, then take turns using them to perform actions. Each coin shows a military unit on one side and can be used for one of several actions. The game ends when one player — or one team in the case of a four-player game — has placed all of their control markers. That player or team wins!

Designed by Trevor Benjamin and David Thompson

Published by Alderac Entertainment Group

BoardGameGeek.com Entry

Lookback Review: Massive Darkness

Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions, with no need for a game master to control the enemies. Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on which skills to spend your XP, and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically...or you can try to sneak around enemies by taking advantage of dark areas of the map. Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination, another skill can be unlocked, giving players a wide range of choices and play styles. In Massive Darkness, the created Heroes go on Quests, killing monsters, collecting loot, and gaining XP. Players spend their XP to unlock new Skills, growing more powerful as the Quest progresses. Throughout the game, players encounter different monsters, including Minions, Agents, Roaming Monsters, and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian, meaning it will use a random piece of equipment in the fight against Heroes. However, if players are able to overcome this difficult encounter, they will acquire that piece of loot!

Designed by Raphaël Guiton, Jean-Baptiste Lullien & Nicolas Raoult

Published by CMON Limited

BoardGameGeek.com Entry

Gaming News by Tony T

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