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Episode 145: Yokohama, Terraforming Mars and Games That Fired Other Games

In 145 the gang talks about Chris taking more jerky and beers than he was owed and he backed a game we didn't expect (or did we?). Then the Founders give a feature review of Yokohama from TMG and a look back to Terraforming Mars from Stronghold Games. And Finally, after Tony T cracks out the news feeds and press releases for the greatest gaming news segment in the universe, we throw back to an old discussion topic, Games that Fired Other Games.

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Opening Banter and Reviews

Feature Review: Yokohama

Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants. In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.

Designed by Hisashi Hayashi

Published by TMG

BoardGameGeek.com Entry

Lookback Review: Terraforming Mars

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards.

Designed by Jacob Fryxelius

Published by Stronghold Games

BoardGameGeek.com Entry

Tales from Beyond the Grave Vol. 3 Teaser Trailer

Gaming News by Tony T

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