GO

Episode 144: Viral, Trickerion and a Short Topic Extravaganza

Today the founders give you a feature review of Viral from Arcane Wonders and look back at Trickerion from Mind Clash Games. Tony T goes bananas giving you the best news roundup in the business, and we finish with 
short topics regarding ‘What is fun?’, Asymmetry and Collectability.

Right-click to Download Episode Now!

Opening Banter and Reviews

Feature Review: Viral

You are a VIRUS that has just infected a human body. Now you have to spread out and mutate your virus in order to infect other organs to gain VIRAL POINTS. But watch out for the other VIRUS controlled by other players and the powerful IMMUNE SYSTEM! VIRAL is a 2-5 players competitive boardgame in which each player controls a virus that is growing inside a human body. Players will simultaneously play cards to place tokens on the board and move them around to gain control of zones to score Viral Points. Players also score points when they cause a crisis in an organ and thus activating the anti-virus (the immune system). Players also can play cards that allows them to attack other players. The player with the most Viral Points when the event deck runs out is the winner of the game VIRAL!

Designed by Gil d'Orey, Antonio Sousa Lara

Published by Arcane Wonders

BoardGameGeek.com Entry

Lookback Review: Trickerion

Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural. Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner. Using worker placement and simultaneous action selection mechanisms, the Illusionists and their teams of helpers — the Engineer, the Assistant, the Manager, and a handful of Apprentices – obtain blueprints and components for increasingly complex magic tricks, expand the team and set up performances by visiting the Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century cityscape. The tricks are stored and prepared on the Magician's own Workshop game board, while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses, but they also serve as a win condition - After turn 7, when the last Performance card is revealed, the game ends and the illusionist with the most Fame points wins. The game offers 48 different Tricks to be learned from the Optical, Spiritual, Mechanical and Escape categories, over 90 character abilities, and 48 Special Assignment cards that influence the actions taken at the various game locations. The base game can be expanded with two optional rule modules to add further strategic depth to the game. The "Dark Alley" expansion included in the base game adds a new location to the game. It also comes with 48 new Special Assignment cards, a new tier of Tricks, and 27 Prophecy tokens that can alter certain game rules turn by turn, giving the game additional variety.

Designed by Richard Amann, Viktor Peter

Published by MindClash Games

BoardGameGeek.com Entry

Gaming News by Tony T

Available Now
Crowd Funded Projects
Upcoming Product

Please Checkout Our Sponsor Stronghold Games!

The Secret Cabal Gaming Podcast couldn't be happier to be sponsored by a great publisher and close personal friend Stephen Buonocore of Stronghold Games. We have been partnered with Stronghold games for over 4 years and we continue because we respect their the quality and integrity and feel good about promoting their products. Please take some time to check out their website at StrongholdGames.com.

Previous Article Express 31: The Joy of Warhammer 40,000
Next Article Lords of the Dungeon 8: Selecting an Appropriate RPG System and The Fate Core System