GO

Episode 133: 51st State, Mombasa and So Many Favorites

We're in the mood for celebration! Our Kickstarter is a resounding success and the founders are going bananas! Today we take a look at the new edition of 51st State the Master Set and give it a in depth review. Then we take a look back at Mombasa one year later. Tony T hooks us up with all the important gaming news while the rest of the gang heckles him. Then finally the founders discuss their favorite things within a series of categories.

Right-click to Download Episode Now!

Opening Banter and Reviews

Feature Review: 51st State: Master Set

The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed, and now thirty years after the war started, new powers finally try to take control over the ruined country, try to establish a new order, try to control others and create a new country, a new state: the 51st State. 51st State is a card game in which players control one of four powers trying to build a new country. Players put new locations into play, hire leaders, and send people to work in buildings to gain resources and new skills. To do this, every card in 51st State can be used in three different ways: Raze a location to gain many resources once. Deal with this location to gain one resource every turn. Build the location so that you can use its skill each turn. 51st State: Master Set marks the rebirth of the 51st State line, with this set containing 88 cards from the original base game, and 50 cards each from both the New Era and Winter expansions; one of these expansions can be mixed with the cards of the base game, but not both at the same time. The entire set has been rebalanced to offer a cohesive experience no matter which expansion you choose to use.

Designed by Ignacy Trzewiczek

Published by PortalGames

BoardGameGeek.com Entry

Lookback Review: Mombasa

In Mombasa, players acquire shares of chartered companies based in Mombasa, Cape Town, Saint-Louis, and Cairo and propagate trading posts of these companies throughout the African continent in order to earn the most money. Mombasa features a unique, rotating-display hand-mechanism that drives game play. Each round players choose action cards from their hand, then reveal them simultaneously and carry out the actions. These cards are then placed in a discard pile, and the previously played cards recovered for the subsequent round. Each company has a double-sided company track, so games will vary quite a lot based on which tracks are revealed and at which companies they are placed.

Designed by Alexander Pfister

Published by Gigamic (and many more)

BoardGameGeek.com Entry

Gaming News by Tony T

Community Info
Crowd Funded Projects
Upcoming Projects

Please Checkout Our Sponsor Stronghold Games!

The Secret Cabal Gaming Podcast couldn't be happier to be sponsored by a great publisher and close personal friend Stephen Buonocore of Stronghold Games. We have been partnered with Stronghold games for over 4 years and we continue because we respect their the quality and integrity and feel good about promoting their products. Please take some time to check out their website at StrongholdGames.com.

Previous Article Lords of the Dungeon 2: The Tech Level of Your Game
Next Article Express 25: The Three Amigos play ’The This or That Game’