Episode 10: Kingdom Builder, The Next Edition of Dungeons & Dragons and Randomness vs. Skill in Board Games
12:20 am in Podcast Episodes by Jamie
In episode #10, the founders bust out the new Donald X Vaccarino game, Kingdom Builder and give you their thoughts. Then Tony T brings you all the hot and juicy news items that he’s collected for the last two weeks ending with the biggest news, Wizards of the Coast announced development of the next edition of Dungeons and Dragons and we have a round table discussion about the announcement and what we might like to see in the new ruleset. Then the founders shift gears and discuss randomness versus skill in board games (Tony would prefer “Randomness versus No Randomness).
Episode Timeline:
Kingdom Builder Walkthrough: 00:32
Kingdom Builder Review: 00:39
Gaming News with Tony Topper: 01:00
The Next Edition of D&D: 01:18
Randomness Versus Skill in Board Games: 02:00
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Thank you to the guys at The Dice Tower :
Over the holidays we were contacted by the folks at The Dice Tower, a show hosted by Tom Vasel and Eric Summerer, to participate in their Best of 2011 series. The founders here at The Secret Cabal just wanted to express our gratitude and appreciation for allowing us to participate. We had a blast putting together the lists and doing the recording. For those that follow us, please stop by The Dice Tower home page and, if you’re not already a listener, give them try. If you enjoy us, you’ll love these guys. We can only hope that as the years roll by we have the dedication to continue putting together a show with as much enthusiasm and quality as these guys do. Our hats are off to you. Til next year!
Opening Banter Topics:
- Chris and Jamie got through 3 games on their game night, Kingdom Builder, Quarriers, and Witch of Salem
- The founders discuss the 2d6.org 10 Most Disappointing Games of 2011 list
- The founders talk about a conflict in game between players in their Savage Worlds tabletop
- Jamie talks about his Tyranid models he painted for use in the founders Savage Worlds campaign
- For X-mas, Jamie received Pegasus Hobbies Gothic City Building that he’s painting, he talks about Terra Clips as a tabletop alternative
- Tony has been working on his Vampire Counts army
- The founders talk about branching out more at Origins this year and banter about previous years and the various events they took part in
Kingdom Builder Walkthrough and Review:
Walkthrough: 00:32
Review: 00:39
In Kingdom Builder, the players create their own kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game.
Nine different kinds of terrain are on the variable game board, including locations and castles. During his turn, a player plays his terrain card and builds three settlements on three hexes of this kind. If possible, a new settlement must be built next to one of that player’s existing settlements. When building next to a location, the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements.
By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.
Each game, players will use a random set of Kingdom Builder cards (3 of 10), special actions (4 of 8), and terrain sectors to build the map (4 of 8), ensuring you won’t play the same game twice! Check it out on Board Game Geek!
Gaming News with Tony Topper:
- Privateer Press has updated their Warmachine errata
- The rules for Nexus Ops from Fantasy Flight games has been posted online
- Fantasy Flight also released the rules for Wiz-War
- Thunderstone Advance was announced, a stand alone game available in March
- The Coldest War is slated to be released in February, a standalone/expansion for Nightfall
- Deadlands by Pinnacle is coming out in an Explorers version, a paperback core book for Savage Worlds
- Wizards of the Coast released Magic: The Gathering Toolbox, an iOS and Android app, a deckbuilding tool is available for free
- Kosmos will be releasing Star Trek Catan, using starships and bases in place of the standard game components
- Wiz Kids is releasing a second expansion for Quarriors, Quarmageddon
- The new Vampire Counts models from GW are out
- MTV Geek released their top 10 board games of 2011, at the top of the list was Confusion: Espionage and Deception by Stronghold Games
- Dread Fleet Painting Competition winners are posted in the GW site
- Wizards of the Coast announced development of D&D5.0, Gen Con 2013 is when the first draft will be publicly playtested at the D&D Experience
The Next Edition of D&D:
01:18
The founders start off with the quote from the announcement article, “how can we reboot the franchise?” From there we talk about the new things that came about during D&D 4.0, those being powers, magic items tied heavily to powers and feats of classes, very tactical combat, risiduum, etc. The founders discuss why D&D 4.0 was developed geared towards video game players, based on a D6G interview. Then the founders talk about how companies in the past have rebooted franchises based on player feedback. Jamie cites two, one that went very well and one that fared poorly. The founders devote a significant amount of time discussing whether powers had a positive or negative impact on D&D. Jamie expresses his interest in seeing a core game with modular components that players can choose to play with that layers powers over the base game system. Tony talks about his desire for generic powers and a good multiclass system. Chris talks about speeding up combat. Brian shares his love of old campaign settings and how old settings and the setting books weren’t updated or were rewritten (Age of Mortals for Dragonlance) which destroyed his interest in those settings.
Randomness vs. Skill in Board Games:
02:00
Brian starts off by sharing that he doesn’t enjoy games where randomization (i.e. luck) determine how well he does instead of how he plays. The founders compare gameplay of games like chess and poker. Tony looks at game with random elements (hands of cards, dice rolls) as an element of skill, how well does a player handle having a good or bad hand. Chris says he enjoys random games because they make up for his bad strategies. Then he goes on to discuss the interplayer strategy of politics, trading, bluffing, and reading motivations. The founders then go into how games blend skill and randomization in various games. The founders discuss games such as Warmachine, Kingsburg, Agricola, Le Havre. Tony makes the point that how much of an impact that randomization has on the game determines whether it’s good or bad randomization. Jamie expresses that theme has a huge impact on how serious players take the game and cites Galaxy Trucker and Dungeon Lord.
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Great review of Kingdom Builder.
There are 8 boards and you can place any board in any of 4 slots. But because each board can occupy 4 positions in each of the 4 slots. So that means there are 8C4*4 possibilities for the board set-up, but some of them are equivalent to each other (just upside down). Ignoring that, there are 280 board combinations. Then there are 12C3 = 220 victory card combinations, so 280 * 220 = 61600 board & vicotry card combinations with several thousand redundancies.
The second thing is, you haven’t played “Space Alert” yet? Unless you have an irrational hatred of co-ops, it’s a must play. Possibly the best co-op ever.
Wow! That’s awesome. I imagine you work with numbers in your day to day life. Thanks for figuring that out, we’ll cite your work in the next show!
Space Alert: Tell me about it. Chris picked up Space Alert at Origins last year and we were all juiced up to play it out there, but we didn’t get around to it. Many many game nights we’ve had since, I’ve asked him to bring it and it doesn’t show up. It will be played soon because I think he’s actually getting tired of me asking.